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26th International Congress on Project Management and Engineering (Terrassa), CIDIP 2022 ; 2022-July:2050-2062, 2022.
Article in Spanish | Scopus | ID: covidwho-2260963

ABSTRACT

The management and evaluation of projects is an art, teaching this art in educational projects is a challenge. Students are required to have a specific vision of the organizations to be able to define both the problem and with this, define the project that solves the problem, the visits and interaction with the organizations allow students to have the context to generate their project. Due to the confinement by Covid19, educational innovations were generated that allowed simulating the car manufacturing process, as well as the transactions carried out in the different entities of the organization through an online ERP simulator called VEP (Virtual Enterprise Planning) and the use of mixed reality lessons (virtual and augmented). In the simulation, it was possible to replicate problems that had to be solved with a project, which was designed and managed by the students. In this paper, we share the methodologies for the design of learning activities and the preparation of lessons in virtual and augmented reality, as well as the results obtained in their application in administration and project management courses. © 2022 by the authors. Licensee AEIPRO, Spain.

2.
19th International Conference on Remote Engineering and Virtual Instrumentation, REV 2022 ; 524 LNNS:222-230, 2023.
Article in English | Scopus | ID: covidwho-2128457

ABSTRACT

The worldwide confinement due to Covid19 has boosted the development of creative learning activities in academia, including role-playing games and multidisciplinary workshops brought to students’ homes. Tecnologico de Monterrey, like most universities in the world, is delivering classes remotely using internally developed and external platforms designed to continue the practices that were done every day in laboratories, facilities, and partner companies and institutions. One of the biggest challenges of distance education is creating fun and practical learning. Integrating innovative technologies into the learning process is necessary to achieve this challenge. One of these technologies is Augmented Reality (AR), which allows virtual objects to be superimposed in the real world to “coexist” with the objects in real-world surroundings. In this research, we generated an ERP (Enterprise Resource Planning) simulator based on the educational platform “Tec21 Car Assembler”. Using Virtual Reality (VR), the students applied the virtual classroom’s theoretical learning to practice, guided by an academician collaborating with training partners from companies and institutions partnering with Tecnologico de Monterrey to transfer knowledge to students. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

3.
23rd International Conference on Engineering and Product Design Education, E and PDE 2021 ; 2021.
Article in English | Scopus | ID: covidwho-1589551

ABSTRACT

The worldwide confinement due to Covid19 has boosted creativity in academia to develop learning activities with role-playing games and multidisciplinary workshops brought to our students' homes. Tecnologico de Monterrey, like most universities in the world, is delivering classes remotely using internally developed and external platforms designed to continue the practices that were done every day in laboratories, facilities, and visits to companies and institutions. This document describes the migration of academic activities, designed under the university's Tec21 Educational Model guidelines, to an internet platform that adopts virtual and augmented reality to deliver learning with the same academic quality as the traditional face-to-face classes. Our training partners in industry, government, and not-for-profit organizations can communicate and access the practice activities on the virtual platforms. The Tecnologico de Monterrey School of Engineering and Design has worked to generate a simulator of an ERP (Enterprise Resource Planning) system based on the educational platform "Tec21 Car Assembler." Using virtual reality, the student can apply the virtual classroom's theoretical learning to practice, guided by an academic figure who collaborates with training partners from companies and institutions associated with Tecnologico de Monterrey to transfer knowledge to students. Through virtual and augmented reality, the students have been able to interact with the scale car assembly through the EON XR platform, where teachers have designed different lessons based on car assemblies and subassemblies, in this case, Jeep. We are developing our own platform for assembling Meccano designs that can be made by students first using second and third simulations until they can be taken to assembly, using augmented reality and finally, virtual reality. © PDE 2021.

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